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    When work goes not as planned

    June 16, 2016

    New animation for Casey doing daily job ‘when work goes not as planned’ added to the site.

    This animation event might occur randomly after reaching some level of relations with Sam (probably above 5).
    Will soon be added to the development build of the game and later to the general release this month.

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    Published by: leave2gether
  • Animation
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    overcum the Casey

    June 1, 2016

    overcum the Casey – What is this all about? Last 2 weeks I was looking for new animation and drawing tools to make animation run smoother and characters look more flexible (which native flash hardly provides). Just to mention this corresponds only to sex scenes of the game. I did found / purchased the tools and you can see result attached (this is the missing scene from alpha, when Casey proposes Jack to boost his imagination, so he can handle his hard-on). Scene has 5 possible endings.

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    Casey love herself

    May 13, 2016

    Just that Casey love herself. Why not to post? 🙂

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    first alpha

    May 13, 2016

    Hi guys,

    What do we have in first alpha – this is a starting part for the game, mechanics will stay exactly as in file attached. As well I’m going to reduce the number of one-time played events (mostly those will be for ‘meeting’ new characters) replacing them with reoccurring (sometimes randomly) ones.

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    Published by: leave2gether
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    Boss’ Office

    April 22, 2016

    Boss’ Office is the last redesigned room in current development cycle.
    I guess it does have own style, and I hope you like it, guys.

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    Sales Room

    April 15, 2016

    Ok, here comes a new room – Sales Room. The place where actually sales guys should work.

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  • Development News
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    Redesign of “Man’s Room” according to new mechanics

    April 8, 2016

    Hi guys,

    here goes the new Man’s Room. I used the color scheme from the existing one (as I thought those are Ok), however many more details and elements are added. I plan to make some objects of interior interactive as well as characters in the room.  Continue reading

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    Basic ‘Office Corridor’ location is done

    April 3, 2016

    Basic ‘Office Corridor’ location is done. it is missing many small details, but I guess this should be enough to start with.

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    Intro scene

    March 28, 2016

    Intro scene is where the story starts. All in all there is only one long talking scene and small chat, however I’ve finally finished transition of all the code to the new ‘quest-driven’ mechanics. Those are illustrated in the intro as a part of world changing around the character during the progress in storylines.

     

    From here I will go drawing ‘Office’ and directly into new stories for this mechanics.

     

    Gallery in the file attached is updated with lately announced new sounds / shapes scenes for 10$ patrons

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    Tuna, the bartender

    March 28, 2016

    Tuna is the new character, the batgirl… and a bartender.

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    Published by: leave2gether

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