Boss’ Office

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Boss’ Office is the last redesigned room in current development cycle.
I guess it does have own style, and I hope you like it, guys.

Additionally the concept of ‘lore objects’ were implemented – quest-independent game objects, that can be interacted in certain cases. For example liquor bottle at Boss Office – main character might drink a little when the Boss is somewhere away.

You can compare the old Boss’ Office with new one at image attached below.

Boss Room (old & new)

From here I will carry on creation of patron’s demo (which might be short, but I want it in April) to try to implement those new features, that made me redoing the very game mechanics. I’m still very optimistic on that features and feeling of freedom they provide.

And some lyrics:
Moreover, I was pretty unhappy with how the project stuck in Feb-March due to high load on my main job and issues in my personal life. This is why I took full month vacations in April to see the possible outcomes for the project working in normal 8/5 pace. By today I like improved rate of updates and quality of the drawings (however it is something that can always be done ‘faster’ or ‘better’ or ‘with more details’), I will try to keep the same pace in May.

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