We finally did it! Wow, this was a hard update – I had to learn a lot about coding and publishing own server, but now we have one with online patron’s update from patreon api and database storing patron’s savegames to the cloud. Yay!
Continue readingCategory Archives: Development
patrons release for v0.10
Hi guys,
patrons release for v0.10 is now available!
Public release in ~ a month
<read more to see release info>
first alpha
Hi guys,
What do we have in first alpha – this is a starting part for the game, mechanics will stay exactly as in file attached. As well I’m going to reduce the number of one-time played events (mostly those will be for ‘meeting’ new characters) replacing them with reoccurring (sometimes randomly) ones.
Redesign of “Man’s Room” according to new mechanics
Hi guys,
here goes the new Man’s Room. I used the color scheme from the existing one (as I thought those are Ok), however many more details and elements are added. I plan to make some objects of interior interactive as well as characters in the room. Continue reading
new quest mechanics
Hi guys,
this time I upload demo with a new quest mechanics implemented. Here you can see main ‘Gross Book’ quest as well as 2 simple encounters ‘Kelly looking good’ and ‘Ask for promotion’ in the same day. This concept of ‘free interaction’ with different characters inside location is something I wanted to implement for a long time, but was missing many and many things that I know now in programming and logical structuring of the game into code. Continue reading
new game mechanics
Hi guys,
this time I want to show you a piece of new game mechanics (click here) that I’m doing now. Continue reading