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Intro scene

Intro scene is where the story starts. All in all there is only one long talking scene and small chat, however I’ve finally finished transition of all the code to the new ‘quest-driven’ mechanics. Those are illustrated in the intro as a part of world changing around the character during the progress in storylines.

 

From here I will go drawing ‘Office’ and directly into new stories for this mechanics.

 

Gallery in the file attached is updated with lately announced new sounds / shapes scenes for 10$ patrons

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new quest mechanics

Hi guys,

this time I upload demo with a new quest mechanics implemented. Here you can see main ‘Gross Book’ quest as well as 2 simple encounters ‘Kelly looking good’ and ‘Ask for promotion’ in the same day. This concept of ‘free interaction’ with different characters inside location is something I wanted to implement for a long time, but was missing many and many things that I know now in programming and logical structuring of the game into code. Continue reading

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