Hi guys,
Tuna scenes 1 & 2 were added to site.
that took me a while, but now 2 variations of the mentioned scene are uploaded (I’ve created separate topic for 5$+ patrons, where recent sex scenes will be uploaded to avoid mess).
Hi guys,
Tuna scenes 1 & 2 were added to site.
that took me a while, but now 2 variations of the mentioned scene are uploaded (I’ve created separate topic for 5$+ patrons, where recent sex scenes will be uploaded to avoid mess).
Leisure room was needed to take Nikki back to the game, and for some additional events, that I have now on a paper. I will bring Nikki back in the next update.
If interested, read more general update on patreon.
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Thank you everyone, who supported me on this long journey rebuilding the game! It took a while to develop leave2gether v0.09, my own game framework with free walking and quest/encounter driven environment. I hope it worth it and now you can judge 🙂
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Well, why not to start a dev diary? Something, where I can post drafts or ideas to share with you and get feedback before it is actually implemented?
New animation for Casey doing daily job ‘when work goes not as planned’ added to the site.
This animation event might occur randomly after reaching some level of relations with Sam (probably above 5).
Will soon be added to the development build of the game and later to the general release this month.
overcum the Casey – What is this all about? Last 2 weeks I was looking for new animation and drawing tools to make animation run smoother and characters look more flexible (which native flash hardly provides). Just to mention this corresponds only to sex scenes of the game. I did found / purchased the tools and you can see result attached (this is the missing scene from alpha, when Casey proposes Jack to boost his imagination, so he can handle his hard-on). Scene has 5 possible endings.
Just that Casey love herself. Why not to post? 🙂
Hi guys,
What do we have in first alpha – this is a starting part for the game, mechanics will stay exactly as in file attached. As well I’m going to reduce the number of one-time played events (mostly those will be for ‘meeting’ new characters) replacing them with reoccurring (sometimes randomly) ones.
Boss’ Office is the last redesigned room in current development cycle.
I guess it does have own style, and I hope you like it, guys.
Ok, here comes a new room – Sales Room. The place where actually sales guys should work.