Dev Diary: Save / Load is implemented

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Hi guys,

finally my brain burning coding days are over – feature with save / load is implemented and is on testing in development version.

Save & Load announce

It did not sound difficult first… then I had to refactor most of my data, the way quests are generated, character data, making data cloning features and many many other things beside actual frames and buttons 😀

However it passed my own technical & logical QA, so I’m looking forward to have it in the next game version!

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