Dev Diary: Save / Load is implemented

3 Replies

Hi guys,

finally my brain burning coding days are over – feature with save / load is implemented and is on testing in development version.

Save & Load announce

It did not sound difficult first… then I had to refactor most of my data, the way quests are generated, character data, making data cloning features and many many other things beside actual frames and buttons 😀

However it passed my own technical & logical QA, so I’m looking forward to have it in the next game version!

3 comments

  1. Anonymous

    Oh gods, thank you! don’ t get me wrong, shagging Sam is fun and all, but having to re-shag him (and everyone else) everytime you open the game is a bit much…

Leave a Reply

Your email address will not be published. Required fields are marked *