Hi guys,
finally my brain burning coding days are over – feature with save / load is implemented and is on testing in development version.
It did not sound difficult first… then I had to refactor most of my data, the way quests are generated, character data, making data cloning features and many many other things beside actual frames and buttons 😀
However it passed my own technical & logical QA, so I’m looking forward to have it in the next game version!
Oh gods, thank you! don’ t get me wrong, shagging Sam is fun and all, but having to re-shag him (and everyone else) everytime you open the game is a bit much…
when will this go public
in around a month